How do you make an MMO game using Unity, very quickly? Let’s check out some outstanding asset store content that can help you in your journey!

Unity 3D Multiplayer Online Pack Updated (2019) – Basic UDP Socket Client

★ BASIC UDP CLIENT FOR MMO GAMES (+ NodeJs Server included):

★ Our others assets ★

★ BASIC WIFI LOCAL MULTIPLAYER (Android | iOS | PC) at Asset Store:

★ BASIC WEBGL (HTML5) MULTIPLAYER ONLINE CLIENT (+ NodeJS Server included):

★ BATTLE ROYALE HUD WEAPON FOR UNITY MOBILE GAMES:

★ BASIC UDP CLIENT FOR MMO GAMES FEATURES ★

* Check out our Online documentation for more information.

– A powerful socket client in udp

– Ideal for RPG and FPS online games

– Similar functions to library socket.io

– Easy to Deply in Amazon, google, heroky and other cloud services

– Complete example scene.

– Compatible with Unity 2017.2.x.

– Easy to read and understand code.

– Optimized Code (C#).

– Script comments.

– Use Node.js to develop game server, enjoy the powerful ecosystem of network and database, easily deploy to cloud.

Nguồn:https://gameauland.com/

10 Comments

  • Jean Manhaes
    Posted February 14, 2020 9:12 pm

    Boa noite meu amigo, estou como uma extrema dificuldade de implementar seu cód no meu projeto. comprei seu pacote, para teste básico tentei criar o mesmo projeto que vc criou no vídeo onde 2 playes se logan, um enxerga o outro de forma espelhada.

  • SL Tutorials
    Posted February 14, 2020 9:12 pm

    new asset update: https://www.youtube.com/watch?v=LFw9_65Boik

  • Victory Hill
    Posted February 14, 2020 9:12 pm

    Looks great! Will it be in the asset store soon?

  • cleiso cervio
    Posted February 14, 2020 9:12 pm

    cara fica no portugues mesmo

  • Kleverson Da Silva Sales
    Posted February 14, 2020 9:12 pm

    tentei fazer o Back-end do meu mmorpg com node+udp, mas com apenas 1 thread não obtive um bom desempenho, acima de 20 players + 20 inimigos no mapa o desempenho cai muito. Tentei por a IA do inimigos em uma thread separada mas não consegui um meio de acessar variáveis globais da thread principal
    usando process.on("message")… não obtive exito tbm.
    Vo aguarda um bom video sobre async e threads pra usar node rsrs. Vou continuar meu server com c# .net que consigo por 3000 inimigos no mapa sem travar o server.

  • cleiso cervio
    Posted February 14, 2020 9:12 pm

    o MEU ON LINE JA TRA PRA SAIR LOGO LOGO VOU MOSTRAR

  • cleiso cervio
    Posted February 14, 2020 9:12 pm

    HAHAHAHAHAHA

  • cleiso cervio
    Posted February 14, 2020 9:12 pm

    Nao vc faz isso pra me irritar ne fala fala em nome de deus nao hahahahah

  • Weverton Oliveira
    Posted February 14, 2020 9:12 pm

    Carai tu sabe ingles?? Kkkkk

  • caio esporte
    Posted February 14, 2020 9:12 pm

    Like

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